Description
My animation begins with a small ball acting as a light breaking and falling into a nearby cylinder shaped ceiling decoration. The swaying decorations pass around the ball as we see many other decorations and ball-shaped lights hanging from the same ceiling. Once it reaches the floor, it is dropped onto a small path which leads it into a button. This button activates a strong fan that launches the ball into a bunch of small wooden blocks. The blocks and the ball fall onto a scale, which detects that a certain amount of weight (2 kg) has been achieved, then turning on the “OPEN” sign of the toy store in which all these events have been taking place.
When creating this animation, I tried making different kinds of sequences for the ball to go through. For example, an initial version ended with the ball falling into a golf hole. However, I thought that the best end was the toy store version. I found many issues with the finalizing process, as the physics outcomes kept on changing. However, I found out that the issue lay in me pressing “bake all dynamics,” rather than just “bake” in the rigid world properties tab. Overall, this was a great assignment to use for learning how the physics engine in blender works, and I am already excited to try and use this knowledge in other projects.
Images used in textures:
https://www.freesoundslibrary.com/wp-content/uploads/2019/04/countryside-night-ambience-sounds.jpg from freesounds library
https://murals-weblinc.netdna-ssl.com/product_images/empty-clean-background-from-wooden-lines-golden-and-brown-colour-18945069/5ec82e25bd89dd0018f761d6/product_large_image.jpg?c=1590177316 from Murals your way
http://www.vinylguard.com/images_msdg/entry-doors/classic-1.jpg from Vinyl Guard
http://www.imageafter.com/dbase/textures/grounds/b3_grounds019.jpg from Image After
https://polishedmetals.com/wp-content/uploads/2020/09/Stainless-Steel-shutterstock_661808035-700x390.jpg from Polished Metals
Sounds used:
Most were recorded by me
Two were taken from freesound.org:
Electric_wire_03 by Glaneur de sons
Bell, Counter, A by InspectorJ
Program
Created using Blender, sounds edited in Reaper, and video edited using Adobe Premiere Pro.